Thursday, November 12, 2015

Lizardfolk

Lizardfolk are savage swamp-dwellers, reptilian creatures with an alien sense of morality. They are a much more savage reptilian race than dragonborn, and I've homebrewed them as such.

You can find my take on them embedded below.

Friday, September 18, 2015

Gnolls

Gnolls are vicious, hyena-like savages, but many people have enjoyed playing them in the past. This is my take on them, updated from my Monstrous Races homebrew.

You can find it embedded below.

Kobolds

There are many kobold homebrews out there. Until an official version of them is released by Wizards of the Coast, here is my take on it.

You can find it embedded below.

Saturday, August 22, 2015

Divine Archer

The Divine Archer is my simple take on a class variant to allow players in D&D 5e to play an archer paladin. There are no damage or feature additions, only minor changes. Be aware that they may outshine other ranged combatants, especially rangers.

You can find it embedded below.

Monday, August 10, 2015

Martial Equipment

As the Martial Options homebrew has gotten a bit too big for its own good, I've decided to split off the parts I like and work on them separately. That way, instead of a mishmash of options, people have access to smaller, more specific subsystems to use in their games.

Martial Equipment is a collection of mundane equipment that gives martials a bit more to pick from. Their actual prices and availability is dependent on the DM; consider this a collection of ideas, rather than a solid, one-piece expansion.

You can find it embedded below:

Friday, August 7, 2015

Anatomic Combat

As the Martial Options homebrew has gotten a bit too big for its own good, I've decided to split off the parts I like and work on them separately. That way, instead of a mishmash of options, people have access to smaller, more specific subsystems to use in their games.

Anatomic Combat is one such system. It's my take on "called shots" for 5e, integrating it as part of each attack. While not spelled (heh) out directly, this is intended to affect both weapon attacks and spell attacks, such as from shocking grasp and fire bolt.

You can find it embedded below.

Monday, August 3, 2015

Gestalt Characters

Gestalt Characters is my take on converting the old gestalt variant rules from to 5e. Gestalt characters gain levels in two classes, becoming much more versatile and powerful than normal characters.

You can find it embedded below.